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Search found 21 matches
- 28 Dec 2024, 00:35
- Forum: Tutorials
- Topic: On the subject of creating new maps for tmwa
- Replies: 2
- Views: 43033
- 27 Dec 2024, 00:51
- Forum: Tutorials
- Topic: On the subject of creating new maps for tmwa
- Replies: 2
- Views: 43033
On the subject of creating new maps for tmwa
I decided to look into development of tmwa and here is a list of things that I have found concerning creating maps for tmwa in tiled:
-all maps are in client data under maps
-layers required by the server: Objects, Collisions, Fringe, Ground
-even if you don't use fringe, it's required because ...
- 28 Aug 2024, 19:33
- Forum: Tutorials
- Topic: Setting Up a TMWA Local Server - Step-by-Step Guide (2024)
- Replies: 3
- Views: 107258
Re: Setting Up a TMWA Local Server - Step-by-Step Guide (2024)
On Windows, this works on wsl2.
- 08 Jan 2024, 01:45
- Forum: General Development
- Topic: About Upmarmu
- Replies: 2
- Views: 73193
About Upmarmu
I did some digging and came up with this:
https://git.themanaworld.org/legacy/serverdata/-/merge_requests/720/diffs#09f4c51d57e5c7b7c771d9730abdaa24b20a2ea3
So there's a casterid ...
- 08 Nov 2023, 00:06
- Forum: Player talk
- Topic: Daily Razha / Terrogan runs
- Replies: 3
- Views: 17329
Re: Daily Razha / Terrogan runs
Our lack of eyes prompted a fix to spend less eyes in boss chambers and gain more as drops from zombies. Now we have a large surplus of eyes and a lack of ears. I think its time we raised the ear drop rate a tad to compensate. We spend a 1/3 - 1/2 more ears than eyes. We also have surpluses of ...
- 07 Nov 2023, 05:23
- Forum: Player talk
- Topic: Daily Razha / Terrogan runs
- Replies: 3
- Views: 17329
Daily Razha / Terrogan runs
Been doing this for a few weeks but the current people are running out of materials. If anybody could help out, please post here.
I do generally from 5:30-8:00PM EST, and if you could do sometime around then, it'd be greatly appreciated. Please let us know.
It'd be nice if we could do ...
- 15 Oct 2023, 05:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: respawning in crypt
- Replies: 17
- Views: 78734
Re: respawning in crypt
No one suffers from this more than me... er Tipsy Skeleton, my alt. I spend much time on the Terogan level and when I die, its a long way back. Its the penalty for dying, as stated already. I get annoyed as I'm supposed to feel when I die. I could grind in other places, as another class, gain more ...
- 13 Oct 2023, 02:26
- Forum: News
- Topic: Scheduled Maintenance ~ August 1st
- Replies: 5
- Views: 15389
Re: Scheduled Maintenance ~ August 1st
WoW -> all the stealth nerfs and no test server to verify. really? 2024?
- 12 Oct 2023, 01:46
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: respawning in crypt
- Replies: 17
- Views: 78734
respawning in crypt
who the heck decided that when you died in the crypt, it ported you to your life stone? are you ok? if it's not difficult enough to level up to 82.6 as hunter, now we need to deal with this???
are you actively trying to pigeon-hole everybody into terranite cave ...
- 16 Nov 2022, 23:44
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [LY] Should the chest XP be updated as it was under 2X XP?
- Replies: 9
- Views: 28678
Re: [LY] Should the chest XP be updated as it was under 2X XP?
And yes, there weren't very many players that voted... But that ...
- 10 Nov 2022, 18:06
- Forum: Contributing & Testing
- Topic: [LY] Balance adjustments (live testing)
- Replies: 16
- Views: 45907
Re: [DIS][LY] Balance adjustments
"People are unhappy" - of course they are they had access to a completely unbalanced mechanic that gave them an advantage. Players are never going to be "happy" when these things are changed.
The test server issue is for Jesusalva. I do agree a test environment would be a lot better especially ...
- 10 Nov 2022, 16:43
- Forum: Contributing & Testing
- Topic: [LY] Balance adjustments (live testing)
- Replies: 16
- Views: 45907
Re: [DIS][LY] Balance adjustments
Since this is referencing another post, I need to add here:
How often do you think large companies 'live' test? To say it's ok because it's 'a thing' is nonsensical. It goes along with the lack of transparency that ...
- 10 Nov 2022, 15:40
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [LY] Revamp bp requirement for Enchanter's Amulet and Magic Ring
- Replies: 5
- Views: 15952
[LY] Revamp bp requirement for Enchanter's Amulet and Magic Ring
-Enchanter's Amulet: 20k bp
-Magic Ring: 15k bp
This seems way too high since they are from the chest. And other items for 15-20k bp are way more powerful (and valued).
How about something like:
-Enchanter's Amulet: 10k bp
-Magic Ring: 5k bp
Please let me know what you think ...
- 10 Nov 2022, 02:30
- Forum: Contributing & Testing
- Topic: [LY] Balance adjustments (live testing)
- Replies: 16
- Views: 45907
Re: [LY] Attack speed adjustments (live testing)
Why are they nerfing at all? Can the server not handle the load???
I mean 0-day testing is great and all.... but you know
Edit: gotta add this:
"I don't always test my code. But when I do, it's in production."
please leave this post... It will last a looooong time.
- 10 Nov 2022, 02:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [LY] Should the chest XP be updated as it was under 2X XP?
- Replies: 9
- Views: 28678
Re: [LY] Should the chest XP be updated as it was under 2X XP?
as the devs only allow 4-6 hours of notice I'm calling this closed and we WANT double xp chests. Please do you in a few hours (like the nerfs that were implemented today).
I must edit this... The devs only allow about 2 hours for changes to be declared.