That's right because I'm a programmer not a source of lightModanung wrote:And if it doesn't work, try updating. (drboom doesn't seem like a very bright person)
Search found 13 matches
- 06 Sep 2005, 10:19
- Forum: Support & Bug reports
- Topic: new v.16 issues
- Replies: 7
- Views: 4185
- 05 Sep 2005, 09:46
- Forum: Support & Bug reports
- Topic: new v.16 issues
- Replies: 7
- Views: 4185
- 05 Sep 2005, 07:54
- Forum: Support & Bug reports
- Topic: .16
- Replies: 6
- Views: 3966
- 05 Sep 2005, 07:38
- Forum: Support & Bug reports
- Topic: .16
- Replies: 6
- Views: 3966
- 04 Sep 2005, 16:28
- Forum: Support & Bug reports
- Topic: attack bug
- Replies: 5
- Views: 3242
Well opengl can not be set in my version(the cvs version), it appears in the setup(as a check box right?) but is disabled.Of course i run full-screen.Anyway I turned the colors to 16 bit as ktm said and it really works(from 5-7 to 9-10fps) but I turned it back because at 8 fps the caracter's feet ...
- 03 Sep 2005, 16:43
- Forum: Support & Bug reports
- Topic: attack bug
- Replies: 5
- Views: 3242
attack bug
Sorry for beeing so "bugy" but i found a bug again:
the snakes(and maybe all other creature) can attack if between me and them is a obstacle.I had a bow and he could attack me and i could attack him as well.This bug can be a real benefit for the one who knowes it and could be exploit when the pvp is ...
the snakes(and maybe all other creature) can attack if between me and them is a obstacle.I had a bow and he could attack me and i could attack him as well.This bug can be a real benefit for the one who knowes it and could be exploit when the pvp is ...
- 27 Aug 2005, 06:53
- Forum: Support & Bug reports
- Topic: shift problem
- Replies: 1
- Views: 1948
shift problem
Yesterday I updated my cvs tmw and I noticed that I can't kill monsters like I uses to.I was approaching them pressing shift-ctrl and when I got close enough the monster was targeted and automaticly hit.Was it disable?
when I do this thing the monster is simply atacked he changes it's position and ...
when I do this thing the monster is simply atacked he changes it's position and ...
- 24 Aug 2005, 12:26
- Forum: Support & Bug reports
- Topic: compiler for windows
- Replies: 21
- Views: 10597
I have installed and uninstalled several times with no effect.What's mingw? I got dev-cpp from Matt's link
(http://prdownloads.sourceforge.net/dev- ... _setup.exe)
Isn't any other compiler that works on win 98?
(http://prdownloads.sourceforge.net/dev- ... _setup.exe)
Isn't any other compiler that works on win 98?
- 24 Aug 2005, 12:03
- Forum: Support & Bug reports
- Topic: compiler for windows
- Replies: 21
- Views: 10597
- 24 Aug 2005, 10:38
- Forum: Support & Bug reports
- Topic: compiler for windows
- Replies: 21
- Views: 10597
Got a problem! I used devc++(beta),got the pak,and compiled the project but the at "g++.exe -D__DEBUG__ obj/base64.o(...so on) "compiler command I received "Bad command or file name" error.I executed this command from my ms command prompt and it seems that it truncates the command so I received the ...
- 22 Aug 2005, 08:18
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: some suggestions
- Replies: 9
- Views: 5142
Until there was this "custom cursor" thing I couldn't play because my computer is toooo slow(If i would tell you it's half speed and ram your computer would you belive me? :oops: ) and the mouse cursor was "lazy".Anyway I think by reduceing the resolution,nr of colors,etc the game would be faster ...
- 22 Aug 2005, 07:56
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: some suggestions
- Replies: 9
- Views: 5142
- 22 Aug 2005, 07:10
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: some suggestions
- Replies: 9
- Views: 5142
some suggestions
Hi, I can't play this game without making some suggestions:
*The players should all have colored belts (like karate belts)showing the level:
0->5 white belt;+5->10 green belt;+10->15 yellow...
or smth like that
*it would be nice to be an option in setup like detail level(low,high) so the slower ...
*The players should all have colored belts (like karate belts)showing the level:
0->5 white belt;+5->10 green belt;+10->15 yellow...
or smth like that
*it would be nice to be an option in setup like detail level(low,high) so the slower ...