Search found 12 matches
- 16 Jun 2007, 17:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bank
- Replies: 17
- Views: 7473
don't understand why swapping items between characters would spoil the game... never bothered me back in RO, and sometimes it's quite a nice feature, can't see why not to implement...
and I think every item should be tradeble... put lvl requirements for the quests... and anyway, if the quest is that ...
and I think every item should be tradeble... put lvl requirements for the quests... and anyway, if the quest is that ...
- 14 Jun 2007, 17:06
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: couple of ideas about inventory storage
- Replies: 6
- Views: 3679
- 14 Jun 2007, 16:58
- Forum: Player talk
- Topic: job advancements
- Replies: 9
- Views: 2734
- 14 Jun 2007, 13:29
- Forum: Player talk
- Topic: job advancements
- Replies: 9
- Views: 2734
aaaw, classless? I understand why it is right now, but are you guys aiming at a classless system? tsc... never had a really good experience with classless games as I had with class based ones, specially with mmos, I thought it was still being discussed since the mechanics are not yet ready... could ...
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waah, my avatar won't show up!!!
I'm sure it is smaller than 100x100 and nowhere near 49K... is there any other restriction?
- 13 Jun 2007, 19:47
- Forum: Player talk
- Topic: How did you come here?
- Replies: 515
- Views: 492334
- 13 Jun 2007, 19:36
- Forum: Player talk
- Topic: Poll question reguarding PVP - - please leave feedback.
- Replies: 99
- Views: 55745
yeah, player agreement! that's my point! even if you can battle anywhere, there should be an agreement of the duel...
but it's aways nice to have a place like arenas where everybody kills each other (without penalties nor for the killer neither for the killed), with level restriction (and of course ...
but it's aways nice to have a place like arenas where everybody kills each other (without penalties nor for the killer neither for the killed), with level restriction (and of course ...
- 13 Jun 2007, 19:20
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Prevent item stealing
- Replies: 54
- Views: 29780
the 10 seconds rule is nice. The walk away rule can do some trouble, as already metioned, with mages and archers, or even if you're trying to kill a stronger monster and are trying a hit and run method.
Since the mob will target on you after you hit it, I think it would be fair that the one that did ...
Since the mob will target on you after you hit it, I think it would be fair that the one that did ...
- 13 Jun 2007, 18:11
- Forum: Player talk
- Topic: Poll question reguarding PVP - - please leave feedback.
- Replies: 99
- Views: 55745