Search found 20 matches
- 29 Dec 2005, 14:15
- Forum: Support & Bug reports
- Topic: Bug: Unknown error while decompressing map data
- Replies: 35
- Views: 20340
Well actually I have it too at my second gentoo box, I tried to reinstall physfs, libguichan and tmw, even manually, even deleted the .tmw folder in ~, but it didnt work..On my first gentoo box however I have no problems at all with this, I just emerged tmw (Of course using the @x86 flag) and well ...
- 26 May 2005, 20:27
- Forum: Player talk
- Topic: Submit your screenshots!
- Replies: 116
- Views: 46076
- 24 May 2005, 20:58
- Forum: Off topic
- Topic: Am i the only 1 noticing this???
- Replies: 28
- Views: 13931
- 11 Apr 2005, 13:11
- Forum: News
- Topic: Getting Organized
- Replies: 12
- Views: 10397
- 11 Apr 2005, 08:13
- Forum: News
- Topic: Getting Organized
- Replies: 12
- Views: 10397
- 11 Apr 2005, 08:08
- Forum: Player talk
- Topic: Best??!?!?!
- Replies: 17
- Views: 7708
- 08 Mar 2005, 15:56
- Forum: Off topic
- Topic: That fruity Banana Republic Thing
- Replies: 19
- Views: 9368
Yesterday was a very sad day in history of Europe, and therefore i thank you, hammerbear, for putting that front page online, another way to say 'Duck you' to the Banana Republic Europe would be to Googlebomb it, anyways, I just read through our local newspaper and sadly there isnt even one article ...
- 07 Mar 2005, 14:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat System Final Vote
- Replies: 39
- Views: 20122
- 05 Mar 2005, 22:21
- Forum: Player talk
- Topic: How did you come here?
- Replies: 515
- Views: 492308
- 04 Mar 2005, 19:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: IMPORTANT!!! Combat System--Please respond.
- Replies: 22
- Views: 10631
We could also send the coodinates when attacking normally and the direction (very similar to a move packet) to let the player just calculate which monsters are in our range anyways (so a direct SoM-Conversion, where you can hit several monsters with one slash) (This wouldnt be possible if the client ...
- 03 Mar 2005, 11:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Karma
- Replies: 27
- Views: 16559
- 03 Mar 2005, 11:46
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Summary of combat system, comic explanation inside
- Replies: 15
- Views: 9862
Rotonen: Your idea kinda sounds like one of this games where some code monkeys fight against each other with self-programmed robots/algorithms ;)
Another example of this is a stupid bot and if we would enable that, player could just look up the best AI algorithms in the internet and use them and do ...
Another example of this is a stupid bot and if we would enable that, player could just look up the best AI algorithms in the internet and use them and do ...
- 01 Mar 2005, 14:58
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Annoucement! Equipment System Frame Up!
- Replies: 22
- Views: 12346
I totally agree with talaroc and also wouldnt implement mounts, that would be a) work and b) a simple copy of WoW/etc...
Anyways, just got another Idea when thinking about this one old Zelda SNES game...there was one item (mirror or something) you could change the complete world with (a parrallel ...
Anyways, just got another Idea when thinking about this one old Zelda SNES game...there was one item (mirror or something) you could change the complete world with (a parrallel ...
- 28 Feb 2005, 23:14
- Forum: Art & Graphics
- Topic: Icons
- Replies: 32
- Views: 13465
- 28 Feb 2005, 09:08
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Combat manauvers
- Replies: 36
- Views: 17431
Anyways, Kyokai, if you mean me when talking about 'developers think this is too hard to implement': I didnt say that, even if its more complicated to do 2 bars, it isnt that much work and I don't really care much if we have two or just one bar, I, as a developer (but i dont know, what the others ...