<?xml version="1.0" encoding="utf-8"?>
<!-- see doc.manasource.org/monster.xml for description -->
<monsters>
    <monster id="1" name="training dummy" targetCursor="small">
        <sprite>monsters/combat_dummy.xml</sprite>
        <!--<sound event="hit">monsters/maggot/maggot-hit1.ogg</sound>
        <sound event="hit">monsters/maggot/maggot-hit2.ogg</sound>
        <sound event="miss">monsters/maggot/maggot-miss1.ogg</sound>
        <sound event="die">monsters/maggot/maggot-dying1.ogg</sound>-->
        <attributes
            hp="50"
            size="4"
            speed="0.0"
            evade="5"
            magical-evade="5"
            physical-defence="2"
            magical-defence="0"
            mutation="50"
            />
        <exp>1</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="true"
            cowardly="false"
            track-range="1"
            stroll-range="0"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="8"
            cooldowntime="9"
            basedamage="4"
            deltadamage="2"
            range="48"
            chancetohit="10"
            animation="attack"
            />
    </monster>
    <monster id="2" name="Beetle" targetCursor="small">
        <sprite>monsters/beetle.xml</sprite>
        <attributes
            hp="90"
            size="4"
            speed="1.0"
            evade="5"
            magical-evade="5"
            physical-defence="12"
            magical-defence="0"
            mutation="50"
            />
        <exp>5</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="false"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="7"
            cooldowntime="8"
            basedamage="5"
            deltadamage="2"
            range="48"
            chancetohit="15"
            animation="attack"
            />
        <drop item="50" percent="55" />
        <drop item="57" percent="0" />
    </monster>
    <monster id="3" name="Skeleton Mage" targetCursor="small">
        <sprite>monsters/skeleton.xml</sprite>
        <sprite>equipment/HEAD_robe_hood.xml</sprite>
        <sprite>equipment/TORSO_robe_shirt_brown.xml</sprite>
        <sprite>equipment/LEGS_robe_skirt.xml</sprite>
        <attributes
            hp="120"
            size="4"
            speed="1.0"
            evade="1"
            magical-evade="5"
            physical-defence="5"
            magical-defence="0"
            mutation="50"
            />
        <exp>10</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="true"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="2"
            cooldowntime="12"
            basedamage="10"
            deltadamage="2"
            range="48"
            chancetohit="50"
            action="spellcast"
            effect-id="1"
            />
        <drop item="51" percent="40" />
        <drop item="57" percent="0" />
        <drop item="58" percent="0" />
        <drop item="59" percent="0" />
    </monster>
    <monster id="4" name="Soldier" targetCursor="small">
        <sprite>characters/male_base.xml</sprite>
        <sprite>equipment/HEAD_chain_armor_helmet.xml</sprite>
        <sprite>equipment/TORSO_chain_armor_torso.xml</sprite>
        <sprite>equipment/LEGS_plate_armor_pants.xml</sprite>
        <sprite>equipment/BELT_leather.xml</sprite>
        <sprite>equipment/FEET_shoes_brown.xml</sprite>
        <sprite>equipment/dagger.xml</sprite>
        <attributes
            hp="110"
            size="4"
            speed="2.0"
            evade="5"
            magical-evade="10"
            physical-defence="20"
            magical-defence="0"
            mutation="25"
            />
        <exp>10</exp>
        <behavior
            agressive="false"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="1"
            cooldowntime="10"
            basedamage="25"
            deltadamage="2"
            range="48"
            chancetohit="10"
            action="attack"
            />
        <drop item="5" percent="20" />
        <drop item="4" percent="10" />
        <drop item="57" percent="0" />
        <drop item="58" percent="0" />
        <drop item="59" percent="0" />
    </monster>
    <monster id="5" name="Skeleton" targetCursor="small">
        <sprite>monsters/skeleton.xml</sprite>
        <attributes
            hp="150"
            size="4"
            speed="1.0"
            evade="1"
            magical-evade="5"
            physical-defence="5"
            magical-defence="0"
            mutation="50"
            />
        <exp>10</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="true"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="1"
            cooldowntime="10"
            basedamage="10"
            deltadamage="2"
            range="48"
            chancetohit="200"
            action="attack"
            />
        <drop item="51" percent="20" />
        <drop item="57" percent="0" />
        <drop item="58" percent="0" />
        <drop item="59" percent="0" />
    </monster>
    <monster id="6" name="Skeleton Soldier" targetCursor="small">
        <sprite>monsters/skeleton.xml</sprite>
        <sprite>equipment/dagger.xml</sprite>
        <sprite>equipment/TORSO_plate_armor_torso.xml</sprite>
        <attributes
            hp="200"
            size="4"
            speed="1.0"
            evade="1"
            magical-evade="5"
            physical-defence="5"
            magical-defence="0"
            mutation="50"
            />
        <exp>10</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="true"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="1"
            cooldowntime="10"
            basedamage="10"
            deltadamage="2"
            range="48"
            chancetohit="200"
            action="attack"
            />
        <drop item="51" percent="30" />
        <drop item="45" percent="5" />
        <drop item="57" percent="0" />
        <drop item="58" percent="0" />
        <drop item="59" percent="0" />
    </monster>
    <monster id="7" name="Bee" targetCursor="small">
        <sprite>monsters/bee.xml</sprite>
        <attributes
            hp="30"
            size="4"
            speed="3.0"
            evade="1"
            magical-evade="5"
            physical-defence="0"
            magical-defence="0"
            mutation="50"
            />
        <exp>10</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="false"
            cowardly="false"
            track-range="128"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="5"
            cooldowntime="30"
            basedamage="5"
            deltadamage="2"
            range="64"
            chancetohit="200"
            action="attack"
            />
    </monster>
    <monster id="8" name="Bat" targetCursor="small">
        <sprite>monsters/bat.xml</sprite>
        <attributes
            hp="80"
            size="4"
            speed="1.0"
            evade="1"
            magical-evade="5"
            physical-defence="3"
            magical-defence="0"
            mutation="50"
            />
        <exp>8</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="false"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="2"
            cooldowntime="3"
            basedamage="7"
            deltadamage="2"
            range="48"
            chancetohit="200"
            animation="attack"
            />
    </monster>
    <monster id="9" name="Slime" targetCursor="small">
        <sprite>monsters/slime.xml</sprite>
        <attributes
            hp="100"
            size="4"
            speed="1.0"
            evade="1"
            magical-evade="5"
            physical-defence="5"
            magical-defence="10"
            mutation="50"
            />
        <exp>15</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="false"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="2"
            cooldowntime="5"
            basedamage="10"
            deltadamage="2"
            range="48"
            chancetohit="100"
            animation="attack"
            />
        <drop item="57" percent="0" />
    </monster>
    <monster id="10" name="Snake" targetCursor="small">
        <sprite>monsters/snake.xml</sprite>
        <attributes
            hp="150"
            size="4"
            speed="1.0"
            evade="1"
            magical-evade="5"
            physical-defence="5"
            magical-defence="0"
            mutation="50"
            />
        <exp>20</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="false"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="2"
            cooldowntime="5"
            basedamage="20"
            deltadamage="2"
            range="48"
            chancetohit="100"
            animation="attack"
            />
    </monster>
    <monster id="11" name="Rebel" targetCursor="small">
        <sprite>characters/male_base.xml</sprite>
        <sprite>equipment/HEAD_robe_hood.xml</sprite>
        <sprite>equipment/TORSO_leather_armor_torso.xml</sprite>
        <sprite>equipment/LEGS_pants_greenish.xml</sprite>
        <sprite>equipment/BELT_leather.xml</sprite>
        <sprite>equipment/FEET_shoes_brown.xml</sprite>
        <sprite>equipment/dagger.xml</sprite>
        <attributes
            hp="220"
            size="4"
            speed="2.0"
            evade="10"
            magical-evade="5"
            physical-defence="10"
            magical-defence="0"
            mutation="25"
            />
        <exp>10</exp>
        <behavior
            agressive="false"
            cowardly="false"
            track-range="96"
            stroll-range="32"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="1"
            cooldowntime="10"
            basedamage="25"
            deltadamage="2"
            range="48"
            chancetohit="200"
            action="attack"
            />
        <drop item="36" percent="20" />
        <drop item="37" percent="10" />
        <drop item="57" percent="0" />
        <drop item="58" percent="0" />
        <drop item="59" percent="0" />
    </monster>
    <monster id="12" name="Skeleton King" targetCursor="large">
        <sprite>monsters/skeleton_boss.xml</sprite>
        <attributes
            hp="20000"
            size="4"
            speed="0.0"
            evade="1"
            magical-evade="5"
            physical-defence="5"
            magical-defence="0"
            mutation="50"
            />
        <exp>100000</exp>
        <!-- average stroll- and track range-->
        <behavior
            aggressive="true"
            cowardly="false"
            track-range="1"
            stroll-range="0"
            attack-distance="32"
            />
        <attack id="1"
            priority="1"
            type="physical"
            element="neutral"
            warmuptime="1"
            cooldowntime="70"
            basedamage="0"
            deltadamage="0"
            range="32"
            chancetohit="20000"
            action="spellcast"
            />
        <drop item="50" percent="60" />
        <drop item="57" percent="0" />
        <drop item="58" percent="0" />
        <drop item="59" percent="0" />
    </monster>
</monsters>

