

// src/gui/popupmenu.cpp
// 
// 1. Why add monster to attack list when by default, everything that can be is attacked?
// 2. Adding mob to ignore list works, but when removing same mob, it reads "Remove from 
// attack list". Should read "Remove from ignore list"	
//



@@ -236,15 +255,19 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being)
                         || actorSpriteManager->isInPriorityAttackList(name))
                     {
                         mBrowserBox->addRow("remove attack",
+                            // TRANSLATORS: popup menu item
                             _("Remove from attack list"));
                     }
                     else
                     {
                         mBrowserBox->addRow("add attack priority",
+                            // TRANSLATORS: popup menu item
                             _("Add to priority attack list"));
                         mBrowserBox->addRow("add attack",
+                            // TRANSLATORS: popup menu item
                             _("Add to attack list"));
                         mBrowserBox->addRow("add attack ignore",
+                            // TRANSLATORS: popup menu item
                             _("Add to ignore list"));
                     }
                 }

