Tonori I. Rule I. Council of Wizards II. Trade Guilds II. Cultures I. Gispaa II. Talponian III. Frewthe III. Geography I. Primary I. Mountain II. Desert II. Secondary I. Plateau II. Floodplain IV. Trade I. Export I. Ore II. Minerals III. Magic II. Import I. Food II. Silk Cocoons III. Logs V. Tonori I. Major Cities I. Tulimshar II. Gispaa II. Notable Sites I. The Great Rift II. Deep Desert III. Wandering Plateaus IV. The Crystalline Spine (South) VI. Qwae'th Urt Frewth (Camp on the Wind) I. Home of the Frewthe (Breeze) I. Pachua's village (Strong Hands) II. Nomandic III. Miram, Frew Whel'ah (Cloud, Air Reader) After the Earthquake, food and supplies were low in Gispaa and Tulimshar. Most of the back stock had been destroyed by the Earthquake or Devoured by the lava. Shortly after, reports starting pouring in, Monsters, never before seen, had attacked caravans along the trade route between Tulimshar and Gispaa. Lieutenant Dausen sent out an expedition to discover the source of these monsters. So far they have only returned sightings that are odd. The survivors are often found to be hysterical, claiming the desert rose up and attacked them. Lieutenant Dausen appealed to the Council of Wizards to ask for help from neighboring cities. Messengers were sent by to the four corners of the world. The first to answer was nearby Hurnscald. The forests around Hurnscald provided much need food and healing supplies during the early days of the Great Earthquake. Soon after came the response from Nivalis, ships packed with ice and meat provided fresh drinking water as well as keeping the meat fresh. Soon after, other expeditions were launched to discover what new treasures the disasters had unearthed and what new terrors have be unleashed. In the Gispaa mines, rare ores & minerals were found in new caverns opened in the Crystalline Spine. Gisphar, once a rare Crystal, is now found throughout the mines and caverns. The increased availability will assuredly expedite research into new alloys and uses. One property of Gisphar is easy to discern, the luminescence tends to attract monsters to it. There is even a rumor of a monster that uses it as bait. Gispaa wasn't alone in new areas to explore underground. In Tulimshar, the Sewers have been cleared and are once again irrigating fields and feeding running water to buildings. While excavating beneath the town to clear the debris in the sewers, ruins were discovered. No one is 100% sure what they are for, but the magic school seems to have quite the interest in them. Rumors point to a magical charm hidden behind multiple challenges. As the construction has finished, the Council approved more permits and new shops are opening up. The increased trade among the empire has benefited commerce in Tulimshar. Even the Frewthe, nomadic farmers, saw changes as the Great Rift appeared and rent Gispaan plain in twain. The Great Rift disrupted the old path between their northern and southern grazing grounds. As the volcanic soot began to fall on the Gispaan plain, it began to choke out all but the sturdiest of life. Only in parts of the Gispaan Plateaus can you find Savanna life blooming anymore. Desertification has settled over the northern plains choking out all but the sturdiest of life. The increased difficulty of the plains has forced some of the Frewthe to give up their nomadic ways. Those that no longer make the trip, now spend their time Farming the southern plateaus for cactus and snakes. The Frewthe that still travel the Deep Desert wander from oasis to oasis. Finding Frewthe in the Deep Desert often always means there is water nearby. The Earthquake was so strong it affected local geography as well. The Great Rift was formed during the Earthquake. A giant canyon that follows the fault line under the the Desert Trade Route, a scar across the Deep Desert, forever separating the northern desert from the southern plateaus. The canyon walls are pock marked with, what were once subterranean, tunnels. The tunnels are now exposed to the light of day allowing access to the treasures inside, but the tunnels also provide an exit for anything inside. Adventurers often seek fame by going ever deeper in these tunnels to bring back riches. Many speculate about how far they go, as lost Gispaan miners have been found wandering the Great Rift after going to work in the Crystalline Mountains. Many miners were lost in the Crystalline Mountains during the Earthquake as it collapsed as many tunnels as it opened. The Earthquake triggered the Crystalline Volcanoes to erupt, submerging some parts of the tunnels making them hazardous to walk without the proper protection. All the geologic activity as brought mineral deposits and ore veins up from the depths. Reports of Gisphar, a rare manaflorencent mineral, being found in the new tunnels continue to come in. All the recent activity from Gispaa under the tunnels has attracted monsters to the area and the Gispaa Guards will let the most heroic of adventurers pass.